UX Design
August 21, 2022

Orchard

Orchard, a comprehensive health and wellbeing portal that focusses on all major aspects of health and wellbeing, including fitness, nutrition, and mental wellbeing. An an end-to-end design from concept to prototype, I performed competitive analyses and conducted user research and usability tests, iterating and refining the design from wireframes to high-fidelity prototypes.

Orchard screen mockups

The Challenge

Design a responsive health and wellbeing portal that allows health-conscious users to log in, record their health and medical information, and access general physical and mental wellbeing features.

The Process

For this project I created a prototype for a comprehensive health and wellbeing platform. An all-inclusive, one-stop portal for digital health and wellbeing needs, Orchard would be a more convenient alternative to having to switch between different apps with different information architecture, incongruent designs, and incompatible data exchange infrastructure.

This was a highly involved solo project that included understanding the problem and business requirements, competitive analysis, creating user stories, user personas, user journey maps, and illustrating user flows. I created a sitemap and prototyped the product, iterating from low- to mid- to high-fidelity prototypes. I conducted usability tests, analyzed results, and made improvements and future recommendations. I applied visual design principles, addressed user accessibility issues, prepared design documentation, and peer reviewed the app to further improve the design.

The Result

A high-fidelity, mobile-first design prototype for a responsive health and wellbeing portal that simplifies meeting health and wellbeing goals and needs. Orchard also takes into consideration inclusivity and accessibility with inclusive design, safeguards health and medical information with a sign-up and log-in requirement that is privacy appropriate. The app also offers additional support and education to users through articles and guides to help them on their journey to healthier and more balanced living and includes a gamified component to promote healthy behaviors.

Prototype

 

Project type

Solo project, with peer review

My role

Competitive analysis & product requirements

User research & analysis

Information architecture

Interaction design

Visual design

Prototyping

Usability testing

Accessibility auditing

Timeline

January 2022 - August 2022

Problem statement

Health and fitness is an increasingly important part of our lives. Experts think that in the near the future, the majority of our income will be spent on healthcare and insurance. Consumers need more effective ways of tracking and meeting all aspects of health and wellness needs. These include:

1. An overview of individual health and wellness information and goal tracking

2. Programs and activities to address individual concerns and achieve health goals

3. Up-to-date and relevant health information and research

This platform should be inclusively designed for users of different backgrounds and needs.

We will know this problem has been address when user engagement with the portal is high (i.e. 80% of those who sign up use the portal for wellness purposes or to check health and wellness goals at least once a week), and user satisfaction reports and health and wellness metrics such as ratings and improved health outcomes.

Competitive analysis

I identified major competitors in the market of comprehensive health and wellness platforms, most of which were corporate employee health platforms. This led me to believe there was a market for a consumer version of the product. 

Competitive analysis introduction
Competitor Profile: Limeade

Business requirements

Now that I had a better idea of the problem and competitive landscape, I was able to set the business requirements with a Business Requirements Document (BRD).

BRD Executive Summary
BRD SMART objectives

User stories

I created user stories to break down product requirements into executable pieces.

Onboarding

"As a new user, I would like to be guided through initial use of the app so that I can easily get started using the app right away."

"As someone who finds initial text information difficult to process, I would like an onboarding process that involves me in using app features so that I learn and remember from simple input activities."

Sign up and Log in

"As a frequent user, I would like to sign up and log in in order to access my stored information."

"As a busy user, I would like a streamlined log in process so that I can access the app quickly and easily."

Dashboard

"As someone invested in their health and wellness, I want a dashboard to easily access all the tools and information I am interested in and see my overall status."

Navigation menu

"As a user I would like a menu in order to navigate the application, change settings, and access features."

"As a user who likes to have more information and options, I would like a menu that gives me access to extra features beyond base app features."

Fitness tracking

"As someone who is trying to improve their fitness, I would like a way of tracking my activity so that I can understand and improve my habits and hold myself accountable."

"As someone with physician-prescribed physical activity needs who finds it difficult to track and remember requested information, I need a fitness activity tracker so that I can share my activity and progress with my physician."

Device integration

"As a wearable device user, I would like to be able to integrate my device with the app so that I can automatically track activity levels."

"As a user of another popular app that tracks health and fitness, I would like to be able to sync the information from that app so that I do not have to duplicate information logging."

Activities and programs

"As someone who want to improve my overall health and well-being, I want engaging activities that help me improve my habits and/or lead to better health and well-being outcomes."

"As a user who has been tracking their health and well-being metrics, I would like personalized activities and programs that are relevant to my concerns and needs."

Education and training tools

"As a sophisticated consumer of health and wellness information, I would like reliable, up-to-date education and training resources and tools to continuously improve my understanding of and ability to achieve better outcomes."

"As someone with basic health and well-being knowledge, I want accessible, easy to understand and easy-to-action information and advice."

Gamification

"As a user I would like gamification features so that the app is fun and engaging to use."

User research and analyses

Having completed the preparatory phase of researching the product and determining its functional requirements, I proceeded with research of the most relevant people to this project -- the potential users.

User interview participants
Affinity map
Affinity map clusters
Insights, page 1
Insights, page 2
Insights, page 3

Based on my the user interviews, I created personas to define the target users of the app:

Sabrina, user persona
Aston, user persona
Mike, user persona

...and presented their potential motivations and behaviors with user journey maps:

Sabrina, user journey
Aston, user journey
Mike, user journey

Creating user flows helped me determine the screens that the app would eventually need, and made the app more user centered:

Information architecture

The next step was to define the sitemap. This was further refined through an open card sorting exercise with participants:

Sitemap before card sort
Card sort
OptimalSort
Similarity Matrix
Cluster results
Updated sitemap

Wireframing

Once the user flows and app architecture were ready, I could then get started on designing the screens, first with wireframes.

Wireframes, Log in, Guides, and Devices & Apps screens
Wireframes, mobile onboarding

Prototypes

Using the skeleton design of the wireframes, I added more complex interaction design in mid- to high-fidelity prototypes.

Mid-fidelity prototype

High-fidelity prototype

Usability testing

This was one of the most time-intensive parts of the project. It involved prep work, coordinating tests and participants, conducting the tests and revising plans and execution along the way, organizing and analyzing the results, and implementing the insights from those results. 

Overall, it was a critical process that gave me great insights as a novice designer and helped me quite a lot in refining the app.

Usability test results affinity map
Usability test results rainbow spreadsheet analysis
Usability test report, test plan summary
Usability test report, test results page 1
Usability test report, test results page 2

Six participants were tested. For a list of participants and basic demographic information, as well as Rainbow Spreadsheet analysis of results, click here.

For a detailed look at the Test Script, including a list of all the tasks tested, check out this doc:

Another usability testing technique I used and that is worth mentioning is preference testing. This was conducted on UsabilityHub and helped confirm one of the insights from the previous usability testing sessions to further improve the desktop prototype.

Preference test, comparison
Preference test results
Preference test, chosen design

Refining the design

Now I focused on the visual design of the app, starting with the application of Gestalt principles:

Emphasis

Gestalt Principles, emphasis

Proximity and balance

Gestalt Principles, proximity and balance

Unity, hierarchy, and continuation

Gestalt Principles, unity, hierarchy, and continuation

Now that I had a more solidified visual design, I set about creating a style guide and pattern library. This not only help me define visual guidelines for the app, but the process helped further identify any problem areas and inconsistent visual elements. This style guide and pattern library continued evolving until the final prototype.

Style guide, page 1
Style guide, page 2

Peer review

This was an important part of the process. I peer-reviewed the app with fellow students and received really useful feedback and implemented suggestions. For suggestions that I did not implement, I could see where they were coming from and provided reasons why it would not be appropriate for Orchard.

Accessibility

Throughout the process of refining the design, I had accessibility issues in mind and tried to fix them where I saw them. Now I focused on accessibility, identified remaining accessibility issues, determined strategies to fix them, and implemented these fixes. 

Accessibility fix 1: Size of input field labels
Accessibility fix 2: No non-colour error indicator
Accessibility fix 3: Text link box too short; Accessibility fix 4: Underlined text links
Accessibility fix 5: Text hard to see; Accessibility fix 6: Size of text link box
Accessibility fix 7: Text hard to see against primary colour
Accessibility fix 8: Home screen busy, text and tiles hard to see against background
Accessibility fix 9: Text hard to see against background
Accessibility fix 10: Article tiles crowded

Future steps

Finally, I created a high-level plan for future iteration and improvement.

Orchard iteration plan, new hypotheses
Orchard iteration plan, validation and improvements

 

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